Alchemy transforms into Flash Runtime C++ Compiler
Adobe has announced that its Project "Alchemy" has been renamed as the Flash Runtime C++ Compiler, or FlasCC for short. The technology is designed to compile C/C++ code to target Adobe's Flash Runtime. The company believes that this will allow companies that normally target their development efforts on PCs and consoles such as the Xbox 360 and PlayStation 3, to also target the web.
Adobe says that C/C++ code bases can also make use of the Flash APIs including OpenGL or DirectX through its Stage3D acceleration engine. For added performance, Adobe points to the use of its XC APIs, part of its "Premium Features for Flash Player". Developers can debug in the Flash Runtime using GDB and a range of C/C++ libraries have already been ported to it including Lua, Box2D and Bullet physics. A demonstration of FlasCC's results is available in the form of Epic Citadel running on Flash.
- Alchemy translates C/C++ code into Flash code, a report from The H.