Torque 3D creators seek crowdfunding for Linux port
After releasing its Torque 3D game engine under the MIT licence in September 2012, GarageGames is now seeking crowdfunding to port it to Linux. The company had previously announced its plans to create a Linux port and the campaign on Indiegogo has been launched to fund this development. Estimating about three months of work for a single developer, GarageGames is asking for $29,487 (approximately £18,000), which it is trying to raise in just over a month.
According to the company, most of the core components of Torque 3D can already be compiled under Linux, but the developers want to port all of the development tools to the platform as well. In a video, GarageGames' developers explain that the integration of the development tools and the engine itself is a very important part of the development process of a game.
Torque 3D has been in development for more than ten years and has been used to develop titles such as Tribes 2 and Penny Arcade Adventures: Episode 1. The source code for Torque 3D is available from GitHub and if the crowdfunding campaign is successful, GarageGames will release the source code for the ported development tools as well.