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11 December 2012, 14:29

Smoke brings fire to Blender 2.65

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The latest version of the open source 3D modelling and movie production tool Blender now includes fire simulation and motion blur. The previous release of Blender added many features developed during the Blender Foundation's latest movie project Tears of Steel. With that project concluded, the developers say that for Blender 2.65, they have focused mostly on making the application more stable, fixing over 200 bugs.

The new fire simulation is an addition to the existing smoke generator in Blender and as such allows for fire, smoke or fire and smoke to be generated. The generated smoke or fire is visible in the 3D view preview. The smoke generator has also been improved to allow smoke to be emitted from mesh surfaces without the need of a particle system. The developers have also added a "smoke flow force field" to help with controlling the emitted smoke. With this, users can make smoke and fire react to other simulations like air currents.

Smoke and fire simulation in Blender

Improvements to the mesh modelling tools and new modifiers give users more control when creating and modifying models. Developers can also now write custom shaders in the Open Shading Language (OSL) for Blender's Cycles renderer. Motion blur rendering that can be used to make moving objects and or all objects seen by a particular camera appear blurry have been added to Blender 2.65.

Blender 2.65 can be downloaded for Windows, Mac OS X, Linux and FreeBSD from the project's download page. The source code for Blender is licensed under the GPLv2 and its development is sponsored by the non-profit Blender Foundation.

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