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13 August 2010, 15:18

John Carmack ports Rage engine to iPhone

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Zoom From 2011, Rage will send gamers into a post-apocalyptic first-person shooter with role-playing elements and car chases
Source: id Software
John Carmack, tech guru at id Software, has demonstrated a port of the id Tech 5 engine for iPhones at the QuakeCon convention. The tech demo was said to achieve 60 fps on an iPhone 4 and to support the iPad and older iPhone generations. Id Tech 5 provides the basis for the Rage action game, which is to be released for PCs, Xbox 360's and PS3's next year.

The mega-textures of id Tech 5 reportedly enable Rage to display a high amount of detail at high frame rates. In terms of graphics, Rage on Apple's smartphone will surpass anything released for PS2 or Xbox consoles before, said Carmack. However, the technical director criticised the lack of tactile feedback from the multi-touch display and the relatively long touch screen delays of 80ms. Carmack said that, now that the basic graphical framework of the id Tech 5 engine is complete, he plans to focus mainly on speeding up loading times.

Unlike shooters by other vendors, Rage will apparently allow gamers to run their own dedicated online gaming servers. The executive said that id Software initially plans to release small versions of Rage for iPhones and iPads, the first of them before the end of the year. So far, the vendor has not produced any versions for Android phones, and Carmack said no releases for Google's platform are planned in the next six months.

Additionally, programmers can now get stuck into the source code (direct download, log on required) of two games, "Return to Castle Wolfenstein" and "Wolfenstein: Enemy Territory", which id Software has released under an open source licence. Carmack said The source code of "Doom 3" is to become available after the release of Rage. Earlier this week, id Software completed the beta phase of the free Quake Live online shooter and is now offering paid subscriptions for gaming pros and clans.

(djwm)

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