Development framework for creating compact database applications with a minimum of source text more easily. Already contains all the components required for a business application. Fast and secure download from The H
Portable C++ library for the development of network based applications that run on desktop, server and embedded systems. Offers multi-threading, streams, file system access, shared libraries, class loading, logging, error management, network programming, XML-Parser (SAX2 and DOM), configuration file parsing, command-line options, ZIP files and access to SQL databases (ODBC, MySQL, SQLite).
Adds algorithms for (full-text) searches to your own programs. According to the manufacturer, this tool can compress search indexes by up to 30% of their original size. It supports numerous different search modes and sorting functions, and can update indexes on the fly; .NET porting also available.
Component-based PHP framework for developing complex web applications. Developed according to the criteria for object-oriented programming. Provides MVC, DAO/ActiveRecord, internationalisation and localisation of different functions to create technically complex Web 2.0 applications.
Java library for programming with Swing; among other things, includes a range of different display elements with pointers and LEDs, for example for tachos or thermometers. Fast and secure download from The H
Provides a version-independent development within and for MS Office. Includes methods, properties and events of Office as well as automatic management of COM proxies. Includes code samples in C# and VB.Net.
Emulates virtual COM ports and null-modem cables in order to connect applications on one computer which normally run on different PCs and are connected together via a serial interface. Fast and secure download from The H
Framework for developing commercial 3D games, simulations and animations. Features include routines for calculating for 3D bodies, particles, game physics, animations and cut scenes, as well as an Unreal editor tool set for creating objects. Events and program logic can be converted using the program's own language, UnrealScript.