Unity 4 game engine will support Linux natively
Unity Technologies, makers of the proprietary Unity 3D game engine, has announced that the upcoming version of their product will support publishing games to the desktop Linux platform. Unity 4 has no release date yet but it is now available for pre-order with a beta expected to arrive soon. The engine's predecessor is used in such titles as Battlestar Galactica Online, Shadowgun: Deadzone and Rochard.
The news of Linux support in Unity 4 comes shortly after Brian Fargo's inXile entertainment raised almost three million US dollars on Kickstarter to fund a sequel to the 1988 hit role-playing game Wasteland. Fargo pledged Linux support for Wasteland 2 and has since stated that the Unity engine was chosen, at least partly, because of the introduction of Linux support.
In their announcement of the new engine, Unity Technologies acknowledged the demand for Linux support in game engines, saying they intend "to bring exciting new content to the estimated 10% of the game-hungry PC market." Aside from publishing on Linux, Unity 4 will also support Windows, Mac OS X, Android, iOS, all major games consoles and deployment on the web via Flash in the browser.